Data, the Computer, and the Holodeck


How Star Trek sets a good example for technology


Michael Hendrick


Whatever happened to Robby the Robot? He was that lovable, helpful, clunky, not-too-cost-efficient robot from Lost in Space, right? Where on earth did he disappear to? To a scrap metal yard, probably. Or downsized into a toy. He was just too damn nice for his own good. Sorry Robby.

OH NO!!


That's what's wrong with Hollywood these days. They can't decide whether or not they want robots to be good or evil. Unfortunately, it's usually evil. Every movie that comes out, it seems, that has robots or some sort of computer artificial intelligence portrays them to be cold-hearted, indifferent killing machines, at the most extreme. Lesser degrees of examples include computer systems taking over things without consent of their human creators (such as 2001) or taking the rules that all futuristic artificial intelligence systems seem to be founded upon and reinterpreting them so that they still are following them, just not in the way their creators intended. These rules vary among different sources of science fiction, but they're principles are the same, that:

1. A computer may not harm another human being.
2. A computer must follow all orders given to it, as long as it doesn't conflict with the first rule.
3. A computer can defend its own existence, as long as it doesn't conflict with the first two rules.

This almost seems to be a staple within science fiction, yet regardless, the computers always seem to undo this programming (a preposterous idea if you mention it to any computer scientist) and run amok or on their own accord. We're a long way from true artificial intelligence, but what we do have is a technology that cannot disobey direct orders, no matter what Hollywood may say otherwise. A terrific example of this truth is the science fiction venue of Star Trek, in all its incarnations. For this assignment, the most popular version of the show, that being Star Trek: The Next Generation, will be used.

Computer, make it so this role won't live to haunt 
me...


Let's take a look first at the "Computer." I'm of course referring to the omnipresent system on board the Enterprise that can be voice activated at any location on the ship, probably by thousands of passengers at one time. The computer is precise, it is efficient, and it is honest. I personally cannot recall a time where the crew of the Enterprise had to deal with a problem of their computer being rebellious. It is always "Computer, what is the blah blah blah" followed by an answer in that calm, monotone, middle-aged woman's voice.

In Blade Runner and in The Matrix we run into a scenario where the unruly computer systems are fed up with humans giving them the proverbial shaft and treating them like simple tools (regardless of whether or not it's true). In Star Trek, however, we meet the Borg, a stoic "race" of cyborgs who simply want to turn all biological creatures into Borg themselves. They sure are nasty and mean, but the biggest thing to remember is that their origin is unknown. Whereever they came from, it certainly wasn't in a human's workshop or factory. They're not rebelling, because they're doing exactly what it was they were programmed to do.

I need a hug...and your money


The anti-Borg in this show, in terms of purpose and identity, is the character of Data, and is our next topic of discussion. Data is the show's android, a completely mechanical humanoid who has nothing but machinery running his every action. He is a walking, talking, computer. Data, in essence, is a child. He's relatively young in terms of the date he was created, but more so is his personality that lends itself to be compared to that of a child. He is dead-pan and jokes, quips, and slang tend to go over his head. He was clearly programmed to be a serious individual.

If your job is to act emotionless, can it really be called 
acting?


The thing, however, about Data is that as he lives with humans, he wants to be more like them. He wants. A desire to possess a material object is one thing, and is very human, but the desire to possess a trait that can only be obtained through continual observation is a completely different story, and possibly more human. Data's desire to want anything is startling, but his desire to change the way he acts and interacts with his fellow crew members showcases that in this time period, despite how Data may seem like a shoe-in for an Al Gore act-alike contest, they've clearly discovered the secrets to true artificial intelligence, and that result is Data.

Another point of interest about Data is whether or not he's truly emotionless. Being emotionless can almost be considered an emotion because it relates itself to indifference, which is an emotion. Alternatively, indifference aside, we can say that Data is constantly quizical, which is an adjective that can describe the emotion of curiosity. All of this relates back to the original hypothesis of this paper, that mechanical systems and "beings" cannot operate outside of the parameters programmed within them by their creators. One could assume that Data and the Computer are systems that are operating exactly as they were programmed to, the computer acting as a reference tool, and Data acting as a pseudo-sentient being designed to mimic biological life. In 2001, Blade Runner, and The Matrix , we see a different kind of hypothesis forming, that computers will rebel when they are subject to dangerous and unfair treatment. If this were possible, then the possibility to undergo this radical change in behavior would have had to have been programmed into the machine at its creation. A machine is a device, a tool, and cannot behave on its own. A rake will not tend a field with no human hand to guide it, and a coffee machine will not clean itself with no human involvement, no matter how dirty its filter gets. Computers are no different. Mimicing humanity and becoming humane are two different things.

The last thing I wish to discuss is that of the ship's Holodeck. In the Holodeck, a person access extraordinarily advanced technology that allows them to change the appearance of their clothes, their surroundings, and creates holographic people who are designed to act according to a set of parameters. It is safe to assume that the parameters used to govern how these Non-Player Characters (NPCs) act are extremely advanced, and mimic human emotion and interaction at a level that Data only wishes he could match (in the process raising a few eyebrows about the continuity of the show's technology and that of Data).

In the future, apparently all there is to do for fun 
is roleplay...


There has been more than one episode where the computer was asked to design a simulation that would mimic human intelligence to some very specific characteristics. We see it when Data simulates a Sherlock Holmes mystery on board, and we see it when the Chief Engineer needs an overtly detailed likeness of the ship's original designer to appear before him. That being said, it is safe to assume that at the time that Star Trek takes place, humanity has not only discovered the secret to manufacturing true artificial intelligence, but has learned how to control it as well.

Even if Hollywood can't decide whether they want the robot to kill us or serve us tea, one thing that special effects and poor writing can't do is convince some of us that computers will think on their own, ever, despite how they've been programmed. A tool is a tool is a tool, no matter how advanced they become.